Federico Perazzi

fedeperazzi@gmail.com

About Me

  • About Me

Saturday, February 20, 2010

Deformable Sphere

A parametric sphere is deformed using Perlin Noise computed directly on the GPU.

Posted by Federico Perazzi at 10:43 PM
Email ThisBlogThis!Share to TwitterShare to Facebook
Labels: Computer Graphics
Newer Post Older Post Home

Categories

  • Autodesk Maya (1)
  • Computational Photography (4)
  • Computer Graphics (7)
  • Texture Synthesis (2)

Blog Archive

  • ▼  2010 (6)
    • ►  May (2)
      • Seam Carving - Content Aware Image Resizing
      • PansaSE Project
    • ►  April (1)
      • Stitching Photo Mosaics (including autostitching)
    • ►  March (1)
      • HDR Images
    • ▼  February (2)
      • Deformable Sphere
      • Image Morphing
  • ►  2009 (7)
    • ►  November (1)
      • Fluid Simulation
    • ►  October (1)
      • Inverse Kinematics
    • ►  August (1)
      • Least Square Meshes
    • ►  July (1)
      • Cloth Simulation
    • ►  May (3)
      • Texture Synthesis by Non-parametric Sampling
      • Image Quilting
      • Catmull-Clark Subdivision Surface
  • ►  2008 (1)
    • ►  December (1)
      • Maya Animation - Playboy
Federico Perazzi. Powered by Blogger.