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PandaSE was my last semester-long project I took part at the Carnegie Mellon Entertainment Technology Center. In this project we had the chance to work in conjunction with Walt Disney Imagineering on the open-source Panda3D Game Engine. In particular I worked on the shader system of the engine, adding support to all the NVIDIA Cg 2.0 inputs.
Here is a couple of posts I wrote on the Panda3D forum to introduce the new features to the commnutity:
1. Shader Inputs
2. Texture Arrays
This demo showcases the use of Hardware Based Instancing in conjunction with Texture Arrays.
More demos are available on the project website.