About Me

Wednesday, May 5, 2010

PansaSE Project



PandaSE was my last semester-long project I took part at the Carnegie Mellon Entertainment Technology Center. In this project we had the chance to work in conjunction with Walt Disney Imagineering on the open-source Panda3D Game Engine. In particular I worked on the shader system of the engine, adding support to all the NVIDIA Cg 2.0 inputs.

Here is a couple of posts I wrote on the Panda3D forum to introduce the new features to the commnutity:
1. Shader Inputs
2. Texture Arrays

This demo showcases the use of Hardware Based Instancing in conjunction with Texture Arrays.



More demos are available on the project website.