Resume
Objective
To obtain an internship or co-op as a Graphics Programmer or a Junior Technical Director in the Entertainment Industry
Technical Skills
Languages: C, C++, C#, Java, Python.
Graphics Libraries: OpenGL, basic experience with XNA
Shading Languages: Experience with GLSL, HLSL.
3D Software: Maya proficient with shading, lighting, and Mental Ray.
Academic Skills: Solid basis of Math and Physics.
Graphics Libraries: OpenGL, basic experience with XNA
Shading Languages: Experience with GLSL, HLSL.
3D Software: Maya proficient with shading, lighting, and Mental Ray.
Academic Skills: Solid basis of Math and Physics.
Internship
I am currently working as researcher intern at CMU Graphics Lab.
Education
Carnegie Mellon University, Pittsburgh, PA.
Master of Entertainment Technology (anticipated May 2010).
A two year interdisciplinary program that brings together teams of technologists
and fine artists to produce innovative entertainment experiences.
School of Visual Art, New York, NY.
Advanced Autodesk Maya (2008).
Summer course focused on lighting and Mental Ray using Maya 2008.
University of Pavia – Italy.
Bachelor of Science – Computer Science (2005).
Thesis: Shaders and Procedural Textures – Final Grade: 100/110.
Master of Entertainment Technology (anticipated May 2010).
A two year interdisciplinary program that brings together teams of technologists
and fine artists to produce innovative entertainment experiences.
School of Visual Art, New York, NY.
Advanced Autodesk Maya (2008).
Summer course focused on lighting and Mental Ray using Maya 2008.
University of Pavia – Italy.
Bachelor of Science – Computer Science (2005).
Thesis: Shaders and Procedural Textures – Final Grade: 100/110.
Academic Projects
Microsoft Surface Tables (January - May 2009)
Project pitched by Lockheed Martin Corporation. The team to designed and developed five applications using the Microsoft multi-touch table.
Role: C# - XNA Programmer.
Building Virtual World (Winter 2008)
Project based course focused on teamwork where five mini-videogames where developed over the course of fifteen weeks.
Shaders and Procedural Textures (January – April 2008) Research on procedural textures with particular attention to Ken Perlin’s Noise implicit and explicit implementation.
Project pitched by Lockheed Martin Corporation. The team to designed and developed five applications using the Microsoft multi-touch table.
Role: C# - XNA Programmer.
Building Virtual World (Winter 2008)
Project based course focused on teamwork where five mini-videogames where developed over the course of fifteen weeks.
Shaders and Procedural Textures (January – April 2008) Research on procedural textures with particular attention to Ken Perlin’s Noise implicit and explicit implementation.
